Breaking Into Making Games: Adam Atomic
A number of readers have written to ask: “I want to make games for a living — how can I get started?” Here’s advice from someone who crossed that bridge a lot more recently than I did: Adam “Atomic”...
View ArticleBreaking Into Making Games: Matthew Hall
Today’s guest post comes from KlickTock founder Matthew Hall, creator of Doodle Find and Little Things. I can identify with Matt’s feeling that he came to the industry too late — that the “golden age...
View ArticleVoice acting for video games
In today’s guest post, Yuri Lowenthal (who voiced the Prince in 2003′s Prince of Persia: The Sands of Time) talks about the special challenges of voice acting, as opposed to acting on camera. When...
View ArticleGetting Hired as a Game Writer
David from San Francisco asks: I’ve always leaned toward writing and storytelling, so I was wondering what companies look for in hiring for those positions. I have an idea of what’s in an artist’s...
View ArticleA Game Writer’s Perspective on Game Writing
In yesterday’s guest post, Ubisoft director David Footman addressed the question: “What do game companies look for in hiring a writer?” Today, here’s a writer’s take on the subject. Many thanks to...
View ArticleWeb Site Admin: Passing the Torch
David Anaxagoras, who’s ably assisted me behind the scenes these past three years, is stepping down as jordanmechner.com’s website administrator/consultant. In today’s guest post, David says goodbye,...
View ArticleRaiders of the Lost Archives
Two weeks ago, my Dad shipped me a box that, to my joy, contained the original Apple II Prince of Persia source code archive I’d stowed away 20 years ago and had given up for lost. Despite my eagerness...
View Article